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AI Insights · Timothy · April 2024

Top 5 io Games Performance on Unified Platform in Peru Q1 2024

In Q1 2024, the top 5 io games in Peru exhibited varied trends in weekly downloads, revenue, and active users, with some showing significant growth and others facing declines.

Top 5 io Games Performance on Unified Platform in Peru Q1 2024

Throughout the first quarter of 2024, the top 5 io games in Peru showcased diverse performance metrics across weekly downloads, revenue, and active users. The data from Sensor Tower provides a comprehensive overview of these trends.

Snake.io - Fun Online Snake from Kooapps had a fluctuating performance in weekly revenue, starting at around $100 in the first week of January and experiencing a notable dip to $21 by early March. The weekly downloads for the game showed an initial decline from 32.3K to 16.9K mid-quarter, followed by a slight recovery to 22.7K in the final week of March. Active users also saw a decline, from 181.7K in early January to around 150.6K by the end of the quarter.

Snake Clash! by Supercent, Inc. saw a peak in weekly downloads, reaching over 31.8K in early March. The game's weekly revenue fluctuated, peaking at $122 in the first week of January but dropping to $53 by the end of March. Weekly active users increased significantly from 38K to 74K over the quarter.

WormsZone.io - Hungry Snake from Azur Interactive Games Limited observed a substantial rise in weekly downloads in late January, peaking at 34.4K, before falling to 4.9K by the end of March. Active users followed a similar trend, peaking at 136K in late January and then declining to 74K by the end of Q1. Revenue remained minimal throughout the quarter.

Hole.io from Voodoo experienced a steady increase in weekly revenue, reaching about $49 by the end of March. Weekly downloads peaked at 12.3K in early February but saw a decline to approximately 4.3K by late March. Active users reached a high of 51.8K in early February before decreasing to 28K by the quarter's end.

Finally, Paper.io 2, also by Voodoo, had a varied performance in weekly revenue, peaking at $57 in the last week of March. The game’s weekly downloads showed a significant spike to 14.4K in early March but fell to 2.3K by the end of the month. Active users remained relatively stable, fluctuating around 29K to 43K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024